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Initial Commit

Roman Hergenreder 6 years ago
parent
commit
7b345827c1

+ 217 - 0
AutoQueueBG.lua

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+AutoQueueBG = LibStub("AceAddon-3.0"):NewAddon("AutoQueueBG", "AceConsole-3.0","AceEvent-3.0", "AceTimer-3.0")
+local AutoQueueBG = _G.AutoQueueBG
+
+local RANDOM_BG_INDEX = 1
+local RAID_MARK_STAR   = 1
+local RAID_MARK_CONDOM  = 2
+local RAID_MARK_DIAMOND = 3
+local RAID_MARK_TRIANGLE = 4
+local RAID_MARK_MOON = 5
+local RAID_MARK_SQUARE = 6
+local RAID_MARK_CROSS = 7
+local RAID_MARK_SKULL = 8
+
+local QueuedMemberCount = QueuedMemberCount
+local Enabled  = Enabled
+local Frame    = Frame
+local Tick     = Tick
+local hasJoined = hasJoined
+local messageSent = messageSent
+
+local function OnUpdate(self, elapsed)
+  local doUpdate = (floor(Tick + elapsed) > floor(Tick))
+  Tick = Tick + elapsed
+  if doUpdate and Enabled then
+    AutoQueueBG:OnUpdate()
+  end
+end
+
+function AutoQueueBG:CanQueue()
+  return (GetBattlefieldStatus(RANDOM_BG_INDEX) == "none")
+end
+
+function AutoQueueBG:IsQueued()
+  return (GetBattlefieldStatus(RANDOM_BG_INDEX) == "queued");
+end
+
+function AutoQueueBG:IsInBattleground()
+  return (GetBattlefieldStatus(RANDOM_BG_INDEX) == "active")
+end
+
+function AutoQueueBG:CanConfirm()
+  return (GetBattlefieldStatus(RANDOM_BG_INDEX) == "confirm")
+end
+
+function AutoQueueBG:OnUpdate()
+  if (not Enabled) then
+    return
+  end
+
+  if messageSent > 0 then
+    messageSent = messageSent - 1
+  end
+
+  if (AutoQueueBG:IsInBattleground()) then
+    if (GetBattlefieldInstanceExpiration() > 0) then
+      AutoQueueBG:LeaveBG()
+    elseif IsRaidLeader() == 1 then
+      AutoQueueBG:MarkPlayers()
+    end
+  end
+
+  if AutoQueueBG:IsQueued() or AutoQueueBG:CanConfirm() then
+    if AutoQueueBG:GetQueueMemberCount() > QueuedMemberCount then
+      AutoQueueBG:LeaveBG()
+    elseif AutoQueueBG:CanConfirm() then
+      RequestBattlegroundInstanceInfo(RANDOM_BG_INDEX)
+      AcceptBattlefieldPort(RANDOM_BG_INDEX, 1)
+      StaticPopup_Hide("CONFIRM_BATTLEFIELD_ENTRY")
+      return
+    else
+      return
+    end
+  end
+
+  if(AutoQueueBG:CanQueue()) then
+    if (QueuedMemberCount > 1 and hasJoined and messageSent == 0) then
+      SendChatMessage("[AutoQueueBG] Bitte das aktuelle BG verlassen, damit wir als Gruppe anmelden können!", "PARTY", nil)
+      messageSent = 30
+    end
+    AutoQueueBG:QueueBG()
+  end
+end
+
+function AutoQueueBG:MarkPlayers()
+
+  if IsRaidLeader() == 1 then
+    local aMarks = {
+      ["Kulaf"]        = RAID_MARK_STAR,
+      ["Jasna"]        = RAID_MARK_CONDOM,
+      ["Masimi"]       = RAID_MARK_CONDOM,
+      ["Alconex"]      = RAID_MARK_TRIANGLE,
+      ["Ytraqpolbeci"] = RAID_MARK_DIAMOND,
+      ["Icebloqparty"] = RAID_MARK_DIAMOND,
+      ["Zars"]         = RAID_MARK_MOON,
+      ["Miemiemiee"]   = RAID_MARK_SQUARE,
+      ["Amandela"]     = RAID_MARK_CROSS,
+      ["Chugian"]      = RAID_MARK_MOON,
+      ["Mev"]          = RAID_MARK_MOON,
+      ["Naiguh"]       = RAID_MARK_MOON,
+      ["Zalaras"]      = RAID_MARK_TRIANGLE,
+      ["Leiana"]       = RAID_MARK_TRIANGLE,
+      ["Seyjóu"]       = RAID_MARK_SQUARE,
+      ["Ravenson"]     = RAID_MARK_DIAMOND,
+      ["Gurtogg"]      = RAID_MARK_CONDOM
+    }
+
+    for k, v in pairs(aMarks) do
+      AutoQueueBG:MarkPlayer(k, v)
+    end
+  end
+end
+
+function AutoQueueBG:IsMarkSet(mark)
+  for i = 1, 40 do -- For each raid member
+  	local unit = "raid" .. i
+  	if UnitExists(unit) then
+  		if GetRaidTargetIndex(unit) == mark then
+        return true
+      end
+  	end
+  end
+
+  return false
+end
+
+function AutoQueueBG:MarkPlayer(name, mark)
+  if UnitExists(name) and not AutoQueueBG:IsMarkSet(mark) then
+    SetRaidTarget(name, mark)
+  end
+end
+
+function AutoQueueBG:GetQueueMemberCount()
+  return (GetNumPartyMembers() + 1)
+end
+
+function AutoQueueBG:LeaveBG()
+  hasJoined = false
+  messageSent = 0
+
+  if AutoQueueBG:IsInBattleground() then
+    LeaveBattlefield()
+  else
+    AcceptBattlefieldPort(RANDOM_BG_INDEX, nil)
+  end
+end
+
+function AutoQueueBG:QueueBG()
+  if (IsPartyLeader() == nil or IsPartyLeader() == 1) then
+    RequestBattlegroundInstanceInfo(RANDOM_BG_INDEX)
+    QueuedMemberCount = AutoQueueBG:GetQueueMemberCount()
+    local joinAsGroup = (QueuedMemberCount == 1 and 0 or 1)
+    hasJoined = true
+    JoinBattlefield(RANDOM_BG_INDEX, joinAsGroup)
+  end
+end
+
+function AutoQueueBG:OnCommand(input)
+  local arg1, arg2 = AutoQueueBG:GetArgs(input, 2)
+  ChatType = id
+  if arg1 == nil then
+    print("[AutoQueueBG] Usage: /autoqueue [start|stop|status]")
+    return
+  end
+
+  if string.lower(arg1) == "start" then
+    if Enabled then
+      print("AutoQueueBG ist bereits aktiv.")
+    else
+      Enabled = true
+      Tick = 0
+      Frame:SetScript("OnUpdate", OnUpdate)
+      print("AutoQueueBG aktiviert.")
+    end
+  elseif string.lower(arg1) == "stop" then
+    if not Enabled then
+      print("AutoQueueBG ist nicht aktiv.")
+    else
+      Enabled = false
+      Frame:SetScript("OnUpdate", nil)
+      print("AutoQueueBG deaktiviert.")
+    end
+  elseif string.lower(arg1) == "status" then
+    print("[AutoQueueBG] Status: " .. (Enabled and "Aktiviert" or "Deaktiviert"))
+  end
+end
+
+function AutoQueueBG:OnInitialize()
+  Enabled  = false
+  Frame    = CreateFrame("frame")
+  Tick     = 0
+  hasJoined = false
+  messageSent = 0
+  QueuedMemberCount = 1
+end
+
+function string.starts(String,Start)
+   return string.sub(String,1,string.len(Start))==Start
+end
+
+function AutoQueueBG:OnSystemMessage(type, msg)
+  if (string.starts(msg, "Spieler in Warteschlange: ") and QueuedMemberCount > 1) then
+    local queued = string.match(msg, "%d+")
+    SendChatMessage("[AutoQueueBG] Als Gruppe angemeldet. Spieler: " .. queued .. "/20", "PARTY", nil)
+  end
+end
+
+function AutoQueueBG:OnEnable(first)
+  AutoQueueBG:RegisterEvent("CHAT_MSG_SYSTEM","OnSystemMessage")
+  AutoQueueBG:RegisterChatCommand("autoqueue", "OnCommand")
+  AutoQueueBG:RegisterChatCommand("aq", "OnCommand")
+end
+
+function AutoQueueBG:OnDisable()
+	AutoQueueBG:UnregisterAllEvents()
+  AutoQueueBG:UnregisterChatCommand("autoqueue")
+  AutoQueueBG:UnregisterChatCommand("aq")
+end

+ 11 - 0
AutoQueueBG.toc

@@ -0,0 +1,11 @@
+## Interface: 30300
+## Title: AutoQueueBG
+## Notes: Auto queue random BG
+## Author: Kulaf
+## OptionalDeps: Ace3
+
+#@no-lib-strip@
+embeds.xml
+#@end-no-lib-strip@
+
+AutoQueueBG.lua

+ 642 - 0
Libs/AceAddon-3.0/AceAddon-3.0.lua

@@ -0,0 +1,642 @@
+--- **AceAddon-3.0** provides a template for creating addon objects.
+-- It'll provide you with a set of callback functions that allow you to simplify the loading
+-- process of your addon.\\
+-- Callbacks provided are:\\
+-- * **OnInitialize**, which is called directly after the addon is fully loaded.
+-- * **OnEnable** which gets called during the PLAYER_LOGIN event, when most of the data provided by the game is already present.
+-- * **OnDisable**, which is only called when your addon is manually being disabled.
+-- @usage
+-- -- A small (but complete) addon, that doesn't do anything, 
+-- -- but shows usage of the callbacks.
+-- local MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
+-- 
+-- function MyAddon:OnInitialize()
+--   -- do init tasks here, like loading the Saved Variables, 
+--   -- or setting up slash commands.
+-- end
+-- 
+-- function MyAddon:OnEnable()
+--   -- Do more initialization here, that really enables the use of your addon.
+--   -- Register Events, Hook functions, Create Frames, Get information from 
+--   -- the game that wasn't available in OnInitialize
+-- end
+--
+-- function MyAddon:OnDisable()
+--   -- Unhook, Unregister Events, Hide frames that you created.
+--   -- You would probably only use an OnDisable if you want to 
+--   -- build a "standby" mode, or be able to toggle modules on/off.
+-- end
+-- @class file
+-- @name AceAddon-3.0.lua
+-- @release $Id: AceAddon-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $
+
+local MAJOR, MINOR = "AceAddon-3.0", 5
+local AceAddon, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceAddon then return end -- No Upgrade needed.
+
+AceAddon.frame = AceAddon.frame or CreateFrame("Frame", "AceAddon30Frame") -- Our very own frame
+AceAddon.addons = AceAddon.addons or {} -- addons in general
+AceAddon.statuses = AceAddon.statuses or {} -- statuses of addon.
+AceAddon.initializequeue = AceAddon.initializequeue or {} -- addons that are new and not initialized
+AceAddon.enablequeue = AceAddon.enablequeue or {} -- addons that are initialized and waiting to be enabled
+AceAddon.embeds = AceAddon.embeds or setmetatable({}, {__index = function(tbl, key) tbl[key] = {} return tbl[key] end }) -- contains a list of libraries embedded in an addon
+
+-- Lua APIs
+local tinsert, tconcat, tremove = table.insert, table.concat, table.remove
+local fmt, tostring = string.format, tostring
+local select, pairs, next, type, unpack = select, pairs, next, type, unpack
+local loadstring, assert, error = loadstring, assert, error
+local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: LibStub, IsLoggedIn, geterrorhandler
+
+--[[
+	 xpcall safecall implementation
+]]
+local xpcall = xpcall
+
+local function errorhandler(err)
+	return geterrorhandler()(err)
+end
+
+local function CreateDispatcher(argCount)
+	local code = [[
+		local xpcall, eh = ...
+		local method, ARGS
+		local function call() return method(ARGS) end
+	
+		local function dispatch(func, ...)
+			 method = func
+			 if not method then return end
+			 ARGS = ...
+			 return xpcall(call, eh)
+		end
+	
+		return dispatch
+	]]
+	
+	local ARGS = {}
+	for i = 1, argCount do ARGS[i] = "arg"..i end
+	code = code:gsub("ARGS", tconcat(ARGS, ", "))
+	return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
+end
+
+local Dispatchers = setmetatable({}, {__index=function(self, argCount)
+	local dispatcher = CreateDispatcher(argCount)
+	rawset(self, argCount, dispatcher)
+	return dispatcher
+end})
+Dispatchers[0] = function(func)
+	return xpcall(func, errorhandler)
+end
+
+local function safecall(func, ...)
+	-- we check to see if the func is passed is actually a function here and don't error when it isn't
+	-- this safecall is used for optional functions like OnInitialize OnEnable etc. When they are not
+	-- present execution should continue without hinderance
+	if type(func) == "function" then
+		return Dispatchers[select('#', ...)](func, ...)
+	end
+end
+
+-- local functions that will be implemented further down
+local Enable, Disable, EnableModule, DisableModule, Embed, NewModule, GetModule, GetName, SetDefaultModuleState, SetDefaultModuleLibraries, SetEnabledState, SetDefaultModulePrototype
+
+-- used in the addon metatable
+local function addontostring( self ) return self.name end 
+
+--- Create a new AceAddon-3.0 addon.
+-- Any libraries you specified will be embeded, and the addon will be scheduled for 
+-- its OnInitialize and OnEnable callbacks.
+-- The final addon object, with all libraries embeded, will be returned.
+-- @paramsig [object ,]name[, lib, ...]
+-- @param object Table to use as a base for the addon (optional)
+-- @param name Name of the addon object to create
+-- @param lib List of libraries to embed into the addon
+-- @usage 
+-- -- Create a simple addon object
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceEvent-3.0")
+--
+-- -- Create a Addon object based on the table of a frame
+-- local MyFrame = CreateFrame("Frame")
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon(MyFrame, "MyAddon", "AceEvent-3.0")
+function AceAddon:NewAddon(objectorname, ...)
+	local object,name
+	local i=1
+	if type(objectorname)=="table" then
+		object=objectorname
+		name=...
+		i=2
+	else
+		name=objectorname
+	end
+	if type(name)~="string" then
+		error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2)
+	end
+	if self.addons[name] then 
+		error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - Addon '%s' already exists."):format(name), 2)
+	end
+	
+	object = object or {}
+	object.name = name
+
+	local addonmeta = {}
+	local oldmeta = getmetatable(object)
+	if oldmeta then
+		for k, v in pairs(oldmeta) do addonmeta[k] = v end
+	end
+	addonmeta.__tostring = addontostring
+	
+	setmetatable( object, addonmeta )
+	self.addons[name] = object
+	object.modules = {}
+	object.defaultModuleLibraries = {}
+	Embed( object ) -- embed NewModule, GetModule methods
+	self:EmbedLibraries(object, select(i,...))
+	
+	-- add to queue of addons to be initialized upon ADDON_LOADED
+	tinsert(self.initializequeue, object)
+	return object
+end
+
+
+--- Get the addon object by its name from the internal AceAddon registry.
+-- Throws an error if the addon object cannot be found (except if silent is set).
+-- @param name unique name of the addon object
+-- @param silent if true, the addon is optional, silently return nil if its not found
+-- @usage 
+-- -- Get the Addon
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+function AceAddon:GetAddon(name, silent)
+	if not silent and not self.addons[name] then
+		error(("Usage: GetAddon(name): 'name' - Cannot find an AceAddon '%s'."):format(tostring(name)), 2)
+	end
+	return self.addons[name]
+end
+
+-- - Embed a list of libraries into the specified addon.
+-- This function will try to embed all of the listed libraries into the addon
+-- and error if a single one fails.
+--
+-- **Note:** This function is for internal use by :NewAddon/:NewModule
+-- @paramsig addon, [lib, ...]
+-- @param addon addon object to embed the libs in
+-- @param lib List of libraries to embed into the addon
+function AceAddon:EmbedLibraries(addon, ...)
+	for i=1,select("#", ... ) do
+		local libname = select(i, ...)
+		self:EmbedLibrary(addon, libname, false, 4)
+	end
+end
+
+-- - Embed a library into the addon object.
+-- This function will check if the specified library is registered with LibStub
+-- and if it has a :Embed function to call. It'll error if any of those conditions
+-- fails.
+--
+-- **Note:** This function is for internal use by :EmbedLibraries
+-- @paramsig addon, libname[, silent[, offset]]
+-- @param addon addon object to embed the library in
+-- @param libname name of the library to embed
+-- @param silent marks an embed to fail silently if the library doesn't exist (optional)
+-- @param offset will push the error messages back to said offset, defaults to 2 (optional)
+function AceAddon:EmbedLibrary(addon, libname, silent, offset)
+	local lib = LibStub:GetLibrary(libname, true)
+	if not lib and not silent then
+		error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Cannot find a library instance of %q."):format(tostring(libname)), offset or 2)
+	elseif lib and type(lib.Embed) == "function" then
+		lib:Embed(addon)
+		tinsert(self.embeds[addon], libname)
+		return true
+	elseif lib then
+		error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Library '%s' is not Embed capable"):format(libname), offset or 2)
+	end
+end
+
+--- Return the specified module from an addon object.
+-- Throws an error if the addon object cannot be found (except if silent is set)
+-- @name //addon//:GetModule
+-- @paramsig name[, silent]
+-- @param name unique name of the module
+-- @param silent if true, the module is optional, silently return nil if its not found (optional)
+-- @usage 
+-- -- Get the Addon
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+-- -- Get the Module
+-- MyModule = MyAddon:GetModule("MyModule")
+function GetModule(self, name, silent)
+	if not self.modules[name] and not silent then
+		error(("Usage: GetModule(name, silent): 'name' - Cannot find module '%s'."):format(tostring(name)), 2)
+	end
+	return self.modules[name]
+end
+
+local function IsModuleTrue(self) return true end
+
+--- Create a new module for the addon.
+-- The new module can have its own embeded libraries and/or use a module prototype to be mixed into the module.\\
+-- A module has the same functionality as a real addon, it can have modules of its own, and has the same API as
+-- an addon object.
+-- @name //addon//:NewModule
+-- @paramsig name[, prototype|lib[, lib, ...]]
+-- @param name unique name of the module
+-- @param prototype object to derive this module from, methods and values from this table will be mixed into the module (optional)
+-- @param lib List of libraries to embed into the addon
+-- @usage 
+-- -- Create a module with some embeded libraries
+-- MyModule = MyAddon:NewModule("MyModule", "AceEvent-3.0", "AceHook-3.0")
+-- 
+-- -- Create a module with a prototype
+-- local prototype = { OnEnable = function(self) print("OnEnable called!") end }
+-- MyModule = MyAddon:NewModule("MyModule", prototype, "AceEvent-3.0", "AceHook-3.0")
+function NewModule(self, name, prototype, ...)
+	if type(name) ~= "string" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2) end
+	if type(prototype) ~= "string" and type(prototype) ~= "table" and type(prototype) ~= "nil" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'prototype' - table (prototype), string (lib) or nil expected got '%s'."):format(type(prototype)), 2) end
+	
+	if self.modules[name] then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - Module '%s' already exists."):format(name), 2) end
+	
+	-- modules are basically addons. We treat them as such. They will be added to the initializequeue properly as well.
+	-- NewModule can only be called after the parent addon is present thus the modules will be initialized after their parent is.
+	local module = AceAddon:NewAddon(fmt("%s_%s", self.name or tostring(self), name))
+	
+	module.IsModule = IsModuleTrue
+	module:SetEnabledState(self.defaultModuleState)
+	module.moduleName = name
+
+	if type(prototype) == "string" then
+		AceAddon:EmbedLibraries(module, prototype, ...)
+	else
+		AceAddon:EmbedLibraries(module, ...)
+	end
+	AceAddon:EmbedLibraries(module, unpack(self.defaultModuleLibraries))
+
+	if not prototype or type(prototype) == "string" then
+		prototype = self.defaultModulePrototype or nil
+	end
+	
+	if type(prototype) == "table" then
+		local mt = getmetatable(module)
+		mt.__index = prototype
+		setmetatable(module, mt)  -- More of a Base class type feel.
+	end
+	
+	safecall(self.OnModuleCreated, self, module) -- Was in Ace2 and I think it could be a cool thing to have handy.
+	self.modules[name] = module
+	
+	return module
+end
+
+--- Returns the real name of the addon or module, without any prefix.
+-- @name //addon//:GetName
+-- @paramsig 
+-- @usage 
+-- print(MyAddon:GetName())
+-- -- prints "MyAddon"
+function GetName(self)
+	return self.moduleName or self.name
+end
+
+--- Enables the Addon, if possible, return true or false depending on success.
+-- This internally calls AceAddon:EnableAddon(), thus dispatching a OnEnable callback
+-- and enabling all modules of the addon (unless explicitly disabled).\\
+-- :Enable() also sets the internal `enableState` variable to true
+-- @name //addon//:Enable
+-- @paramsig 
+-- @usage 
+-- -- Enable MyModule
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+-- MyModule = MyAddon:GetModule("MyModule")
+-- MyModule:Enable()
+function Enable(self)
+	self:SetEnabledState(true)
+	return AceAddon:EnableAddon(self)
+end
+
+--- Disables the Addon, if possible, return true or false depending on success.
+-- This internally calls AceAddon:DisableAddon(), thus dispatching a OnDisable callback
+-- and disabling all modules of the addon.\\
+-- :Disable() also sets the internal `enableState` variable to false
+-- @name //addon//:Disable
+-- @paramsig 
+-- @usage 
+-- -- Disable MyAddon
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+-- MyAddon:Disable()
+function Disable(self)
+	self:SetEnabledState(false)
+	return AceAddon:DisableAddon(self)
+end
+
+--- Enables the Module, if possible, return true or false depending on success.
+-- Short-hand function that retrieves the module via `:GetModule` and calls `:Enable` on the module object.
+-- @name //addon//:EnableModule
+-- @paramsig name
+-- @usage 
+-- -- Enable MyModule using :GetModule
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+-- MyModule = MyAddon:GetModule("MyModule")
+-- MyModule:Enable()
+--
+-- -- Enable MyModule using the short-hand
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+-- MyAddon:EnableModule("MyModule")
+function EnableModule(self, name)
+	local module = self:GetModule( name )
+	return module:Enable()
+end
+
+--- Disables the Module, if possible, return true or false depending on success.
+-- Short-hand function that retrieves the module via `:GetModule` and calls `:Disable` on the module object.
+-- @name //addon//:DisableModule
+-- @paramsig name
+-- @usage 
+-- -- Disable MyModule using :GetModule
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+-- MyModule = MyAddon:GetModule("MyModule")
+-- MyModule:Disable()
+--
+-- -- Disable MyModule using the short-hand
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+-- MyAddon:DisableModule("MyModule")
+function DisableModule(self, name)
+	local module = self:GetModule( name )
+	return module:Disable()
+end
+
+--- Set the default libraries to be mixed into all modules created by this object.
+-- Note that you can only change the default module libraries before any module is created.
+-- @name //addon//:SetDefaultModuleLibraries
+-- @paramsig lib[, lib, ...]
+-- @param lib List of libraries to embed into the addon
+-- @usage 
+-- -- Create the addon object
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
+-- -- Configure default libraries for modules (all modules need AceEvent-3.0)
+-- MyAddon:SetDefaultModuleLibraries("AceEvent-3.0")
+-- -- Create a module
+-- MyModule = MyAddon:NewModule("MyModule")
+function SetDefaultModuleLibraries(self, ...)
+	if next(self.modules) then
+		error("Usage: SetDefaultModuleLibraries(...): cannot change the module defaults after a module has been registered.", 2)
+	end
+	self.defaultModuleLibraries = {...}
+end
+
+--- Set the default state in which new modules are being created.
+-- Note that you can only change the default state before any module is created.
+-- @name //addon//:SetDefaultModuleState
+-- @paramsig state
+-- @param state Default state for new modules, true for enabled, false for disabled
+-- @usage 
+-- -- Create the addon object
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
+-- -- Set the default state to "disabled"
+-- MyAddon:SetDefaultModuleState(false)
+-- -- Create a module and explicilty enable it
+-- MyModule = MyAddon:NewModule("MyModule")
+-- MyModule:Enable()
+function SetDefaultModuleState(self, state)
+	if next(self.modules) then
+		error("Usage: SetDefaultModuleState(state): cannot change the module defaults after a module has been registered.", 2)
+	end
+	self.defaultModuleState = state
+end
+
+--- Set the default prototype to use for new modules on creation.
+-- Note that you can only change the default prototype before any module is created.
+-- @name //addon//:SetDefaultModulePrototype
+-- @paramsig prototype
+-- @param prototype Default prototype for the new modules (table)
+-- @usage 
+-- -- Define a prototype
+-- local prototype = { OnEnable = function(self) print("OnEnable called!") end }
+-- -- Set the default prototype
+-- MyAddon:SetDefaultModulePrototype(prototype)
+-- -- Create a module and explicitly Enable it
+-- MyModule = MyAddon:NewModule("MyModule")
+-- MyModule:Enable()
+-- -- should print "OnEnable called!" now
+-- @see NewModule
+function SetDefaultModulePrototype(self, prototype)
+	if next(self.modules) then
+		error("Usage: SetDefaultModulePrototype(prototype): cannot change the module defaults after a module has been registered.", 2)
+	end
+	if type(prototype) ~= "table" then
+		error(("Usage: SetDefaultModulePrototype(prototype): 'prototype' - table expected got '%s'."):format(type(prototype)), 2)
+	end
+	self.defaultModulePrototype = prototype
+end
+
+--- Set the state of an addon or module
+-- This should only be called before any enabling actually happend, e.g. in/before OnInitialize.
+-- @name //addon//:SetEnabledState
+-- @paramsig state
+-- @param state the state of an addon or module  (enabled=true, disabled=false)
+function SetEnabledState(self, state)
+	self.enabledState = state
+end
+
+
+--- Return an iterator of all modules associated to the addon.
+-- @name //addon//:IterateModules
+-- @paramsig 
+-- @usage 
+-- -- Enable all modules
+-- for name, module in MyAddon:IterateModules() do
+--    module:Enable()
+-- end
+local function IterateModules(self) return pairs(self.modules) end
+
+-- Returns an iterator of all embeds in the addon
+-- @name //addon//:IterateEmbeds
+-- @paramsig 
+local function IterateEmbeds(self) return pairs(AceAddon.embeds[self]) end
+
+--- Query the enabledState of an addon.
+-- @name //addon//:IsEnabled
+-- @paramsig 
+-- @usage 
+-- if MyAddon:IsEnabled() then
+--     MyAddon:Disable()
+-- end
+local function IsEnabled(self) return self.enabledState end
+local mixins = {
+	NewModule = NewModule,
+	GetModule = GetModule,
+	Enable = Enable,
+	Disable = Disable,
+	EnableModule = EnableModule,
+	DisableModule = DisableModule,
+	IsEnabled = IsEnabled,
+	SetDefaultModuleLibraries = SetDefaultModuleLibraries,
+	SetDefaultModuleState = SetDefaultModuleState,
+	SetDefaultModulePrototype = SetDefaultModulePrototype,
+	SetEnabledState = SetEnabledState,
+	IterateModules = IterateModules,
+	IterateEmbeds = IterateEmbeds,
+	GetName = GetName,
+}
+local function IsModule(self) return false end
+local pmixins = {
+	defaultModuleState = true,
+	enabledState = true,
+	IsModule = IsModule,
+}
+-- Embed( target )
+-- target (object) - target object to embed aceaddon in
+--
+-- this is a local function specifically since it's meant to be only called internally
+function Embed(target)
+	for k, v in pairs(mixins) do
+		target[k] = v
+	end
+	for k, v in pairs(pmixins) do
+		target[k] = target[k] or v
+	end
+end
+
+
+-- - Initialize the addon after creation.
+-- This function is only used internally during the ADDON_LOADED event
+-- It will call the **OnInitialize** function on the addon object (if present), 
+-- and the **OnEmbedInitialize** function on all embeded libraries.
+-- 
+-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
+-- @param addon addon object to intialize
+function AceAddon:InitializeAddon(addon)
+	safecall(addon.OnInitialize, addon)
+	
+	local embeds = self.embeds[addon]
+	for i = 1, #embeds do
+		local lib = LibStub:GetLibrary(embeds[i], true)
+		if lib then safecall(lib.OnEmbedInitialize, lib, addon) end
+	end
+	
+	-- we don't call InitializeAddon on modules specifically, this is handled
+	-- from the event handler and only done _once_
+end
+
+-- - Enable the addon after creation.
+-- Note: This function is only used internally during the PLAYER_LOGIN event, or during ADDON_LOADED,
+-- if IsLoggedIn() already returns true at that point, e.g. for LoD Addons.
+-- It will call the **OnEnable** function on the addon object (if present), 
+-- and the **OnEmbedEnable** function on all embeded libraries.\\
+-- This function does not toggle the enable state of the addon itself, and will return early if the addon is disabled.
+--
+-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
+-- Use :Enable on the addon itself instead.
+-- @param addon addon object to enable
+function AceAddon:EnableAddon(addon)
+	if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end
+	if self.statuses[addon.name] or not addon.enabledState then return false end
+	
+	-- set the statuses first, before calling the OnEnable. this allows for Disabling of the addon in OnEnable.
+	self.statuses[addon.name] = true
+	
+	safecall(addon.OnEnable, addon)
+	
+	-- make sure we're still enabled before continueing
+	if self.statuses[addon.name] then
+		local embeds = self.embeds[addon]
+		for i = 1, #embeds do
+			local lib = LibStub:GetLibrary(embeds[i], true)
+			if lib then safecall(lib.OnEmbedEnable, lib, addon) end
+		end
+	
+		-- enable possible modules.
+		for name, module in pairs(addon.modules) do
+			self:EnableAddon(module)
+		end
+	end
+	return self.statuses[addon.name] -- return true if we're disabled
+end
+
+-- - Disable the addon
+-- Note: This function is only used internally.
+-- It will call the **OnDisable** function on the addon object (if present), 
+-- and the **OnEmbedDisable** function on all embeded libraries.\\
+-- This function does not toggle the enable state of the addon itself, and will return early if the addon is still enabled.
+--
+-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing. 
+-- Use :Disable on the addon itself instead.
+-- @param addon addon object to enable
+function AceAddon:DisableAddon(addon)
+	if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end
+	if not self.statuses[addon.name] then return false end
+	
+	-- set statuses first before calling OnDisable, this allows for aborting the disable in OnDisable.
+	self.statuses[addon.name] = false
+	
+	safecall( addon.OnDisable, addon )
+	
+	-- make sure we're still disabling...
+	if not self.statuses[addon.name] then 
+		local embeds = self.embeds[addon]
+		for i = 1, #embeds do
+			local lib = LibStub:GetLibrary(embeds[i], true)
+			if lib then safecall(lib.OnEmbedDisable, lib, addon) end
+		end
+		-- disable possible modules.
+		for name, module in pairs(addon.modules) do
+			self:DisableAddon(module)
+		end
+	end
+	
+	return not self.statuses[addon.name] -- return true if we're disabled
+end
+
+--- Get an iterator over all registered addons.
+-- @usage 
+-- -- Print a list of all installed AceAddon's
+-- for name, addon in AceAddon:IterateAddons() do
+--   print("Addon: " .. name)
+-- end
+function AceAddon:IterateAddons() return pairs(self.addons) end
+
+--- Get an iterator over the internal status registry.
+-- @usage 
+-- -- Print a list of all enabled addons
+-- for name, status in AceAddon:IterateAddonStatus() do
+--   if status then
+--     print("EnabledAddon: " .. name)
+--   end
+-- end
+function AceAddon:IterateAddonStatus() return pairs(self.statuses) end
+
+-- Following Iterators are deprecated, and their addon specific versions should be used
+-- e.g. addon:IterateEmbeds() instead of :IterateEmbedsOnAddon(addon)
+function AceAddon:IterateEmbedsOnAddon(addon) return pairs(self.embeds[addon]) end
+function AceAddon:IterateModulesOfAddon(addon) return pairs(addon.modules) end
+
+-- Event Handling
+local function onEvent(this, event, arg1)
+	if event == "ADDON_LOADED" or event == "PLAYER_LOGIN" then
+		-- if a addon loads another addon, recursion could happen here, so we need to validate the table on every iteration
+		while(#AceAddon.initializequeue > 0) do
+			local addon = tremove(AceAddon.initializequeue, 1)
+			-- this might be an issue with recursion - TODO: validate
+			if event == "ADDON_LOADED" then addon.baseName = arg1 end
+			AceAddon:InitializeAddon(addon)
+			tinsert(AceAddon.enablequeue, addon)
+		end
+		
+		if IsLoggedIn() then
+			while(#AceAddon.enablequeue > 0) do
+				local addon = tremove(AceAddon.enablequeue, 1)
+				AceAddon:EnableAddon(addon)
+			end
+		end
+	end
+end
+
+AceAddon.frame:RegisterEvent("ADDON_LOADED")
+AceAddon.frame:RegisterEvent("PLAYER_LOGIN")
+AceAddon.frame:SetScript("OnEvent", onEvent)
+
+-- upgrade embeded
+for name, addon in pairs(AceAddon.addons) do
+	Embed(addon)
+end

+ 4 - 0
Libs/AceAddon-3.0/AceAddon-3.0.xml

@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceAddon-3.0.lua"/>
+</Ui>

+ 250 - 0
Libs/AceConsole-3.0/AceConsole-3.0.lua

@@ -0,0 +1,250 @@
+--- **AceConsole-3.0** provides registration facilities for slash commands.
+-- You can register slash commands to your custom functions and use the `GetArgs` function to parse them
+-- to your addons individual needs.
+--
+-- **AceConsole-3.0** can be embeded into your addon, either explicitly by calling AceConsole:Embed(MyAddon) or by 
+-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
+-- and can be accessed directly, without having to explicitly call AceConsole itself.\\
+-- It is recommended to embed AceConsole, otherwise you'll have to specify a custom `self` on all calls you
+-- make into AceConsole.
+-- @class file
+-- @name AceConsole-3.0
+-- @release $Id: AceConsole-3.0.lua 878 2009-11-02 18:51:58Z nevcairiel $
+local MAJOR,MINOR = "AceConsole-3.0", 7
+
+local AceConsole, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceConsole then return end -- No upgrade needed
+
+AceConsole.embeds = AceConsole.embeds or {} -- table containing objects AceConsole is embedded in.
+AceConsole.commands = AceConsole.commands or {} -- table containing commands registered
+AceConsole.weakcommands = AceConsole.weakcommands or {} -- table containing self, command => func references for weak commands that don't persist through enable/disable
+
+-- Lua APIs
+local tconcat, tostring, select = table.concat, tostring, select
+local type, pairs, error = type, pairs, error
+local format, strfind, strsub = string.format, string.find, string.sub
+local max = math.max
+
+-- WoW APIs
+local _G = _G
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: DEFAULT_CHAT_FRAME, SlashCmdList, hash_SlashCmdList
+
+local tmp={}
+local function Print(self,frame,...)
+	local n=0
+	if self ~= AceConsole then
+		n=n+1
+		tmp[n] = "|cff33ff99"..tostring( self ).."|r:"
+	end
+	for i=1, select("#", ...) do
+		n=n+1
+		tmp[n] = tostring(select(i, ...))
+	end
+	frame:AddMessage( tconcat(tmp," ",1,n) )
+end
+
+--- Print to DEFAULT_CHAT_FRAME or given ChatFrame (anything with an .AddMessage function)
+-- @paramsig [chatframe ,] ...
+-- @param chatframe Custom ChatFrame to print to (or any frame with an .AddMessage function)
+-- @param ... List of any values to be printed
+function AceConsole:Print(...)
+	local frame = ...
+	if type(frame) == "table" and frame.AddMessage then	-- Is first argument something with an .AddMessage member?
+		return Print(self, frame, select(2,...))
+	else
+		return Print(self, DEFAULT_CHAT_FRAME, ...)
+	end
+end
+
+
+--- Formatted (using format()) print to DEFAULT_CHAT_FRAME or given ChatFrame (anything with an .AddMessage function)
+-- @paramsig [chatframe ,] "format"[, ...]
+-- @param chatframe Custom ChatFrame to print to (or any frame with an .AddMessage function)
+-- @param format Format string - same syntax as standard Lua format()
+-- @param ... Arguments to the format string
+function AceConsole:Printf(...)
+	local frame = ...
+	if type(frame) == "table" and frame.AddMessage then	-- Is first argument something with an .AddMessage member?
+		return Print(self, frame, format(select(2,...)))
+	else
+		return Print(self, DEFAULT_CHAT_FRAME, format(...))
+	end
+end
+
+
+
+
+--- Register a simple chat command
+-- @param command Chat command to be registered WITHOUT leading "/"
+-- @param func Function to call when the slash command is being used (funcref or methodname)
+-- @param persist if false, the command will be soft disabled/enabled when aceconsole is used as a mixin (default: true)
+function AceConsole:RegisterChatCommand( command, func, persist )
+	if type(command)~="string" then error([[Usage: AceConsole:RegisterChatCommand( "command", func[, persist ]): 'command' - expected a string]], 2) end
+	
+	if persist==nil then persist=true end	-- I'd rather have my addon's "/addon enable" around if the author screws up. Having some extra slash regged when it shouldnt be isn't as destructive. True is a better default. /Mikk
+	
+	local name = "ACECONSOLE_"..command:upper()
+	
+	if type( func ) == "string" then
+		SlashCmdList[name] = function(input, editBox)
+			self[func](self, input, editBox)
+		end
+	else
+		SlashCmdList[name] = func
+	end
+	_G["SLASH_"..name.."1"] = "/"..command:lower()
+	AceConsole.commands[command] = name
+	-- non-persisting commands are registered for enabling disabling
+	if not persist then
+		if not AceConsole.weakcommands[self] then AceConsole.weakcommands[self] = {} end
+		AceConsole.weakcommands[self][command] = func
+	end
+	return true
+end
+
+--- Unregister a chatcommand
+-- @param command Chat command to be unregistered WITHOUT leading "/"
+function AceConsole:UnregisterChatCommand( command )
+	local name = AceConsole.commands[command]
+	if name then
+		SlashCmdList[name] = nil
+		_G["SLASH_" .. name .. "1"] = nil
+		hash_SlashCmdList["/" .. command:upper()] = nil
+		AceConsole.commands[command] = nil
+	end
+end
+
+--- Get an iterator over all Chat Commands registered with AceConsole
+-- @return Iterator (pairs) over all commands
+function AceConsole:IterateChatCommands() return pairs(AceConsole.commands) end
+
+
+local function nils(n, ...)
+	if n>1 then
+		return nil, nils(n-1, ...)
+	elseif n==1 then
+		return nil, ...
+	else
+		return ...
+	end
+end
+	
+
+--- Retreive one or more space-separated arguments from a string. 
+-- Treats quoted strings and itemlinks as non-spaced.
+-- @param string The raw argument string
+-- @param numargs How many arguments to get (default 1)
+-- @param startpos Where in the string to start scanning (default  1)
+-- @return Returns arg1, arg2, ..., nextposition\\
+-- Missing arguments will be returned as nils. 'nextposition' is returned as 1e9 at the end of the string.
+function AceConsole:GetArgs(str, numargs, startpos)
+	numargs = numargs or 1
+	startpos = max(startpos or 1, 1)
+	
+	local pos=startpos
+
+	-- find start of new arg
+	pos = strfind(str, "[^ ]", pos)
+	if not pos then	-- whoops, end of string
+		return nils(numargs, 1e9)
+	end
+
+	if numargs<1 then
+		return pos
+	end
+
+	-- quoted or space separated? find out which pattern to use
+	local delim_or_pipe
+	local ch = strsub(str, pos, pos)
+	if ch=='"' then
+		pos = pos + 1
+		delim_or_pipe='([|"])'
+	elseif ch=="'" then
+		pos = pos + 1
+		delim_or_pipe="([|'])"
+	else
+		delim_or_pipe="([| ])"
+	end
+	
+	startpos = pos
+	
+	while true do
+		-- find delimiter or hyperlink
+		local ch,_
+		pos,_,ch = strfind(str, delim_or_pipe, pos)
+		
+		if not pos then break end
+		
+		if ch=="|" then
+			-- some kind of escape
+			
+			if strsub(str,pos,pos+1)=="|H" then
+				-- It's a |H....|hhyper link!|h
+				pos=strfind(str, "|h", pos+2)	-- first |h
+				if not pos then break end
+				
+				pos=strfind(str, "|h", pos+2)	-- second |h
+				if not pos then break end
+			elseif strsub(str,pos, pos+1) == "|T" then
+				-- It's a |T....|t  texture
+				pos=strfind(str, "|t", pos+2)
+				if not pos then break end
+			end
+			
+			pos=pos+2 -- skip past this escape (last |h if it was a hyperlink)
+		
+		else
+			-- found delimiter, done with this arg
+			return strsub(str, startpos, pos-1), AceConsole:GetArgs(str, numargs-1, pos+1)
+		end
+		
+	end
+	
+	-- search aborted, we hit end of string. return it all as one argument. (yes, even if it's an unterminated quote or hyperlink)
+	return strsub(str, startpos), nils(numargs-1, 1e9)
+end
+
+
+--- embedding and embed handling
+
+local mixins = {
+	"Print",
+	"Printf",
+	"RegisterChatCommand", 
+	"UnregisterChatCommand",
+	"GetArgs",
+} 
+
+-- Embeds AceConsole into the target object making the functions from the mixins list available on target:..
+-- @param target target object to embed AceBucket in
+function AceConsole:Embed( target )
+	for k, v in pairs( mixins ) do
+		target[v] = self[v]
+	end
+	self.embeds[target] = true
+	return target
+end
+
+function AceConsole:OnEmbedEnable( target )
+	if AceConsole.weakcommands[target] then
+		for command, func in pairs( AceConsole.weakcommands[target] ) do
+			target:RegisterChatCommand( command, func, false, true ) -- nonpersisting and silent registry
+		end
+	end
+end
+
+function AceConsole:OnEmbedDisable( target )
+	if AceConsole.weakcommands[target] then
+		for command, func in pairs( AceConsole.weakcommands[target] ) do
+			target:UnregisterChatCommand( command ) -- TODO: this could potentially unregister a command from another application in case of command conflicts. Do we care?
+		end
+	end
+end
+
+for addon in pairs(AceConsole.embeds) do
+	AceConsole:Embed(addon)
+end

+ 4 - 0
Libs/AceConsole-3.0/AceConsole-3.0.xml

@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceConsole-3.0.lua"/>
+</Ui>

+ 126 - 0
Libs/AceEvent-3.0/AceEvent-3.0.lua

@@ -0,0 +1,126 @@
+--- AceEvent-3.0 provides event registration and secure dispatching.
+-- All dispatching is done using **CallbackHandler-1.0**. AceEvent is a simple wrapper around
+-- CallbackHandler, and dispatches all game events or addon message to the registrees.
+--
+-- **AceEvent-3.0** can be embeded into your addon, either explicitly by calling AceEvent:Embed(MyAddon) or by 
+-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
+-- and can be accessed directly, without having to explicitly call AceEvent itself.\\
+-- It is recommended to embed AceEvent, otherwise you'll have to specify a custom `self` on all calls you
+-- make into AceEvent.
+-- @class file
+-- @name AceEvent-3.0
+-- @release $Id: AceEvent-3.0.lua 877 2009-11-02 15:56:50Z nevcairiel $
+local MAJOR, MINOR = "AceEvent-3.0", 3
+local AceEvent = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceEvent then return end
+
+-- Lua APIs
+local pairs = pairs
+
+local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
+
+AceEvent.frame = AceEvent.frame or CreateFrame("Frame", "AceEvent30Frame") -- our event frame
+AceEvent.embeds = AceEvent.embeds or {} -- what objects embed this lib
+
+-- APIs and registry for blizzard events, using CallbackHandler lib
+if not AceEvent.events then
+	AceEvent.events = CallbackHandler:New(AceEvent, 
+		"RegisterEvent", "UnregisterEvent", "UnregisterAllEvents")
+end
+
+function AceEvent.events:OnUsed(target, eventname) 
+	AceEvent.frame:RegisterEvent(eventname)
+end
+
+function AceEvent.events:OnUnused(target, eventname) 
+	AceEvent.frame:UnregisterEvent(eventname)
+end
+
+
+-- APIs and registry for IPC messages, using CallbackHandler lib
+if not AceEvent.messages then
+	AceEvent.messages = CallbackHandler:New(AceEvent, 
+		"RegisterMessage", "UnregisterMessage", "UnregisterAllMessages"
+	)
+	AceEvent.SendMessage = AceEvent.messages.Fire
+end
+
+--- embedding and embed handling
+local mixins = {
+	"RegisterEvent", "UnregisterEvent",
+	"RegisterMessage", "UnregisterMessage",
+	"SendMessage",
+	"UnregisterAllEvents", "UnregisterAllMessages",
+}
+
+--- Register for a Blizzard Event.
+-- The callback will always be called with the event as the first argument, and if supplied, the `arg` as second argument.
+-- Any arguments to the event will be passed on after that.
+-- @name AceEvent:RegisterEvent
+-- @class function
+-- @paramsig event[, callback [, arg]]
+-- @param event The event to register for
+-- @param callback The callback function to call when the event is triggered (funcref or method, defaults to a method with the event name)
+-- @param arg An optional argument to pass to the callback function
+
+--- Unregister an event.
+-- @name AceEvent:UnregisterEvent
+-- @class function
+-- @paramsig event
+-- @param event The event to unregister
+
+--- Register for a custom AceEvent-internal message.
+-- The callback will always be called with the event as the first argument, and if supplied, the `arg` as second argument.
+-- Any arguments to the event will be passed on after that.
+-- @name AceEvent:RegisterMessage
+-- @class function
+-- @paramsig message[, callback [, arg]]
+-- @param message The message to register for
+-- @param callback The callback function to call when the message is triggered (funcref or method, defaults to a method with the event name)
+-- @param arg An optional argument to pass to the callback function
+
+--- Unregister a message
+-- @name AceEvent:UnregisterMessage
+-- @class function
+-- @paramsig message
+-- @param message The message to unregister
+
+--- Send a message over the AceEvent-3.0 internal message system to other addons registered for this message.
+-- @name AceEvent:SendMessage
+-- @class function
+-- @paramsig message, ...
+-- @param message The message to send
+-- @param ... Any arguments to the message
+
+
+-- Embeds AceEvent into the target object making the functions from the mixins list available on target:..
+-- @param target target object to embed AceEvent in
+function AceEvent:Embed(target)
+	for k, v in pairs(mixins) do
+		target[v] = self[v]
+	end
+	self.embeds[target] = true
+	return target
+end
+
+-- AceEvent:OnEmbedDisable( target )
+-- target (object) - target object that is being disabled
+--
+-- Unregister all events messages etc when the target disables.
+-- this method should be called by the target manually or by an addon framework
+function AceEvent:OnEmbedDisable(target)
+	target:UnregisterAllEvents()
+	target:UnregisterAllMessages()
+end
+
+-- Script to fire blizzard events into the event listeners
+local events = AceEvent.events
+AceEvent.frame:SetScript("OnEvent", function(this, event, ...)
+	events:Fire(event, ...)
+end)
+
+--- Finally: upgrade our old embeds
+for target, v in pairs(AceEvent.embeds) do
+	AceEvent:Embed(target)
+end

+ 4 - 0
Libs/AceEvent-3.0/AceEvent-3.0.xml

@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceEvent-3.0.lua"/>
+</Ui>

+ 473 - 0
Libs/AceTimer-3.0/AceTimer-3.0.lua

@@ -0,0 +1,473 @@
+--- **AceTimer-3.0** provides a central facility for registering timers.
+-- AceTimer supports one-shot timers and repeating timers. All timers are stored in an efficient
+-- data structure that allows easy dispatching and fast rescheduling. Timers can be registered, rescheduled
+-- or canceled at any time, even from within a running timer, without conflict or large overhead.\\
+-- AceTimer is currently limited to firing timers at a frequency of 0.1s. This constant may change
+-- in the future, but for now it seemed like a good compromise in efficiency and accuracy.
+--
+-- All `:Schedule` functions will return a handle to the current timer, which you will need to store if you
+-- need to cancel or reschedule the timer you just registered.
+--
+-- **AceTimer-3.0** can be embeded into your addon, either explicitly by calling AceTimer:Embed(MyAddon) or by 
+-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
+-- and can be accessed directly, without having to explicitly call AceTimer itself.\\
+-- It is recommended to embed AceTimer, otherwise you'll have to specify a custom `self` on all calls you
+-- make into AceTimer.
+-- @class file
+-- @name AceTimer-3.0
+-- @release $Id: AceTimer-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $
+
+--[[
+	Basic assumptions:
+	* In a typical system, we do more re-scheduling per second than there are timer pulses per second
+	* Regardless of timer implementation, we cannot guarantee timely delivery due to FPS restriction (may be as low as 10)
+
+	This implementation:
+		CON: The smallest timer interval is constrained by HZ (currently 1/10s).
+		PRO: It will still correctly fire any timer slower than HZ over a length of time, e.g. 0.11s interval -> 90 times over 10 seconds
+		PRO: In lag bursts, the system simly skips missed timer intervals to decrease load
+		CON: Algorithms depending on a timer firing "N times per minute" will fail
+		PRO: (Re-)scheduling is O(1) with a VERY small constant. It's a simple linked list insertion in a hash bucket.
+		CAUTION: The BUCKETS constant constrains how many timers can be efficiently handled. With too many hash collisions, performance will decrease.
+		
+	Major assumptions upheld:
+	- ALLOWS scheduling multiple timers with the same funcref/method
+	- ALLOWS scheduling more timers during OnUpdate processing
+	- ALLOWS unscheduling ANY timer (including the current running one) at any time, including during OnUpdate processing
+]]
+
+local MAJOR, MINOR = "AceTimer-3.0", 5
+local AceTimer, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceTimer then return end -- No upgrade needed
+
+AceTimer.hash = AceTimer.hash or {}         -- Array of [0..BUCKET-1] = linked list of timers (using .next member)
+                                            -- Linked list gets around ACE-88 and ACE-90.
+AceTimer.selfs = AceTimer.selfs or {}       -- Array of [self]={[handle]=timerobj, [handle2]=timerobj2, ...}
+AceTimer.frame = AceTimer.frame or CreateFrame("Frame", "AceTimer30Frame")
+
+-- Lua APIs
+local assert, error, loadstring = assert, error, loadstring
+local setmetatable, rawset, rawget = setmetatable, rawset, rawget
+local select, pairs, type, next, tostring = select, pairs, type, next, tostring
+local floor, max, min = math.floor, math.max, math.min
+local tconcat = table.concat
+
+-- WoW APIs
+local GetTime = GetTime
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: DEFAULT_CHAT_FRAME, geterrorhandler
+
+-- Simple ONE-SHOT timer cache. Much more efficient than a full compost for our purposes.
+local timerCache = nil
+
+--[[
+	Timers will not be fired more often than HZ-1 times per second. 
+	Keep at intended speed PLUS ONE or we get bitten by floating point rounding errors (n.5 + 0.1 can be n.599999)
+	If this is ever LOWERED, all existing timers need to be enforced to have a delay >= 1/HZ on lib upgrade.
+	If this number is ever changed, all entries need to be rehashed on lib upgrade.
+	]]
+local HZ = 11
+
+--[[
+	Prime for good distribution
+	If this number is ever changed, all entries need to be rehashed on lib upgrade.
+]]
+local BUCKETS = 131
+
+local hash = AceTimer.hash
+for i=1,BUCKETS do
+	hash[i] = hash[i] or false	-- make it an integer-indexed array; it's faster than hashes
+end
+
+--[[
+	 xpcall safecall implementation
+]]
+local xpcall = xpcall
+
+local function errorhandler(err)
+	return geterrorhandler()(err)
+end
+
+local function CreateDispatcher(argCount)
+	local code = [[
+		local xpcall, eh = ...	-- our arguments are received as unnamed values in "..." since we don't have a proper function declaration
+		local method, ARGS
+		local function call() return method(ARGS) end
+	
+		local function dispatch(func, ...)
+			 method = func
+			 if not method then return end
+			 ARGS = ...
+			 return xpcall(call, eh)
+		end
+	
+		return dispatch
+	]]
+	
+	local ARGS = {}
+	for i = 1, argCount do ARGS[i] = "arg"..i end
+	code = code:gsub("ARGS", tconcat(ARGS, ", "))
+	return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
+end
+
+local Dispatchers = setmetatable({}, {
+	__index=function(self, argCount)
+		local dispatcher = CreateDispatcher(argCount)
+		rawset(self, argCount, dispatcher)
+		return dispatcher
+	end
+})
+Dispatchers[0] = function(func)
+	return xpcall(func, errorhandler)
+end
+ 
+local function safecall(func, ...)
+	return Dispatchers[select('#', ...)](func, ...)
+end
+
+local lastint = floor(GetTime() * HZ)
+
+-- --------------------------------------------------------------------
+-- OnUpdate handler
+--
+-- traverse buckets, always chasing "now", and fire timers that have expired
+
+local function OnUpdate()
+	local now = GetTime()
+	local nowint = floor(now * HZ)
+	
+	-- Have we passed into a new hash bucket?
+	if nowint == lastint then return end
+	
+	local soon = now + 1 -- +1 is safe as long as 1 < HZ < BUCKETS/2
+	
+	-- Pass through each bucket at most once
+	-- Happens on e.g. instance loads, but COULD happen on high local load situations also
+	for curint = (max(lastint, nowint - BUCKETS) + 1), nowint do -- loop until we catch up with "now", usually only 1 iteration
+		local curbucket = (curint % BUCKETS)+1
+		-- Yank the list of timers out of the bucket and empty it. This allows reinsertion in the currently-processed bucket from callbacks.
+		local nexttimer = hash[curbucket]
+		hash[curbucket] = false -- false rather than nil to prevent the array from becoming a hash
+
+		while nexttimer do
+			local timer = nexttimer
+			nexttimer = timer.next
+			local when = timer.when
+			
+			if when < soon then
+				-- Call the timer func, either as a method on given object, or a straight function ref
+				local callback = timer.callback
+				if type(callback) == "string" then
+					safecall(timer.object[callback], timer.object, timer.arg)
+				elseif callback then
+					safecall(callback, timer.arg)
+				else
+					-- probably nilled out by CancelTimer
+					timer.delay = nil -- don't reschedule it
+				end
+
+				local delay = timer.delay	-- NOW make a local copy, can't do it earlier in case the timer cancelled itself in the callback
+				
+				if not delay then
+					-- single-shot timer (or cancelled)
+					AceTimer.selfs[timer.object][tostring(timer)] = nil
+					timerCache = timer
+				else
+					-- repeating timer
+					local newtime = when + delay
+					if newtime < now then -- Keep lag from making us firing a timer unnecessarily. (Note that this still won't catch too-short-delay timers though.)
+						newtime = now + delay
+					end
+					timer.when = newtime
+					
+					-- add next timer execution to the correct bucket
+					local bucket = (floor(newtime * HZ) % BUCKETS) + 1
+					timer.next = hash[bucket]
+					hash[bucket] = timer
+				end
+			else -- if when>=soon 
+				-- reinsert (yeah, somewhat expensive, but shouldn't be happening too often either due to hash distribution)
+				timer.next = hash[curbucket]
+				hash[curbucket] = timer
+			end -- if when<soon ... else
+		end -- while nexttimer do
+	end -- for curint=lastint,nowint
+	
+	lastint = nowint
+end
+
+-- ---------------------------------------------------------------------
+-- Reg( callback, delay, arg, repeating )
+--
+-- callback( function or string ) - direct function ref or method name in our object for the callback
+-- delay(int) - delay for the timer
+-- arg(variant) - any argument to be passed to the callback function
+-- repeating(boolean) - repeating timer, or oneshot
+--
+-- returns the handle of the timer for later processing (canceling etc)
+local function Reg(self, callback, delay, arg, repeating)
+	if type(callback) ~= "string" and type(callback) ~= "function" then 
+		local error_origin = repeating and "ScheduleRepeatingTimer" or "ScheduleTimer"
+		error(MAJOR..": " .. error_origin .. "(callback, delay, arg): 'callback' - function or method name expected.", 3)
+	end
+	if type(callback) == "string" then
+		if type(self)~="table" then
+			local error_origin = repeating and "ScheduleRepeatingTimer" or "ScheduleTimer"
+			error(MAJOR..": " .. error_origin .. "(\"methodName\", delay, arg): 'self' - must be a table.", 3)
+		end
+		if type(self[callback]) ~= "function" then 
+			local error_origin = repeating and "ScheduleRepeatingTimer" or "ScheduleTimer"
+			error(MAJOR..": " .. error_origin .. "(\"methodName\", delay, arg): 'methodName' - method not found on target object.", 3)
+		end
+	end
+	
+	if delay < (1 / (HZ - 1)) then
+		delay = 1 / (HZ - 1)
+	end
+	
+	-- Create and stuff timer in the correct hash bucket
+	local now = GetTime()
+	
+	local timer = timerCache or {}	-- Get new timer object (from cache if available)
+	timerCache = nil
+	
+	timer.object = self
+	timer.callback = callback
+	timer.delay = (repeating and delay)
+	timer.arg = arg
+	timer.when = now + delay
+
+	local bucket = (floor((now+delay)*HZ) % BUCKETS) + 1
+	timer.next = hash[bucket]
+	hash[bucket] = timer
+	
+	-- Insert timer in our self->handle->timer registry
+	local handle = tostring(timer)
+	
+	local selftimers = AceTimer.selfs[self]
+	if not selftimers then
+		selftimers = {}
+		AceTimer.selfs[self] = selftimers
+	end
+	selftimers[handle] = timer
+	selftimers.__ops = (selftimers.__ops or 0) + 1
+	
+	return handle
+end
+
+--- Schedule a new one-shot timer.
+-- The timer will fire once in `delay` seconds, unless canceled before.
+-- @param callback Callback function for the timer pulse (funcref or method name).
+-- @param delay Delay for the timer, in seconds.
+-- @param arg An optional argument to be passed to the callback function.
+-- @usage
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("TimerTest", "AceTimer-3.0")
+-- 
+-- function MyAddon:OnEnable()
+--   self:ScheduleTimer("TimerFeedback", 5)
+-- end
+--
+-- function MyAddon:TimerFeedback()
+--   print("5 seconds passed")
+-- end
+function AceTimer:ScheduleTimer(callback, delay, arg)
+	return Reg(self, callback, delay, arg)
+end
+
+--- Schedule a repeating timer.
+-- The timer will fire every `delay` seconds, until canceled.
+-- @param callback Callback function for the timer pulse (funcref or method name).
+-- @param delay Delay for the timer, in seconds.
+-- @param arg An optional argument to be passed to the callback function.
+-- @usage
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("TimerTest", "AceTimer-3.0")
+-- 
+-- function MyAddon:OnEnable()
+--   self.timerCount = 0
+--   self.testTimer = self:ScheduleRepeatingTimer("TimerFeedback", 5)
+-- end
+--
+-- function MyAddon:TimerFeedback()
+--   self.timerCount = self.timerCount + 1
+--   print(("%d seconds passed"):format(5 * self.timerCount))
+--   -- run 30 seconds in total
+--   if self.timerCount == 6 then
+--     self:CancelTimer(self.testTimer)
+--   end
+-- end
+function AceTimer:ScheduleRepeatingTimer(callback, delay, arg)
+	return Reg(self, callback, delay, arg, true)
+end
+
+--- Cancels a timer with the given handle, registered by the same addon object as used for `:ScheduleTimer`
+-- Both one-shot and repeating timers can be canceled with this function, as long as the `handle` is valid
+-- and the timer has not fired yet or was canceled before.
+-- @param handle The handle of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer`
+-- @param silent If true, no error is raised if the timer handle is invalid (expired or already canceled)
+-- @return True if the timer was successfully cancelled.
+function AceTimer:CancelTimer(handle, silent)
+	if not handle then return end -- nil handle -> bail out without erroring
+	if type(handle) ~= "string" then
+		error(MAJOR..": CancelTimer(handle): 'handle' - expected a string", 2)	-- for now, anyway
+	end
+	local selftimers = AceTimer.selfs[self]
+	local timer = selftimers and selftimers[handle]
+	if silent then
+		if timer then
+			timer.callback = nil	-- don't run it again
+			timer.delay = nil		-- if this is the currently-executing one: don't even reschedule 
+			-- The timer object is removed in the OnUpdate loop
+		end
+		return not not timer	-- might return "true" even if we double-cancel. we'll live.
+	else
+		if not timer then
+			geterrorhandler()(MAJOR..": CancelTimer(handle[, silent]): '"..tostring(handle).."' - no such timer registered")
+			return false
+		end
+		if not timer.callback then 
+			geterrorhandler()(MAJOR..": CancelTimer(handle[, silent]): '"..tostring(handle).."' - timer already cancelled or expired")
+			return false
+		end
+		timer.callback = nil	-- don't run it again
+		timer.delay = nil		-- if this is the currently-executing one: don't even reschedule 
+		return true
+	end
+end
+
+--- Cancels all timers registered to the current addon object ('self')
+function AceTimer:CancelAllTimers()
+	if not(type(self) == "string" or type(self) == "table") then
+		error(MAJOR..": CancelAllTimers(): 'self' - must be a string or a table",2)
+	end
+	if self == AceTimer then
+		error(MAJOR..": CancelAllTimers(): supply a meaningful 'self'", 2)
+	end
+	
+	local selftimers = AceTimer.selfs[self]
+	if selftimers then
+		for handle,v in pairs(selftimers) do
+			if type(v) == "table" then  -- avoid __ops, etc
+				AceTimer.CancelTimer(self, handle, true)
+			end
+		end
+	end
+end
+
+--- Returns the time left for a timer with the given handle, registered by the current addon object ('self').
+-- This function will raise a warning when the handle is invalid, but not stop execution.
+-- @param handle The handle of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer`
+-- @return The time left on the timer, or false if the handle is invalid.
+function AceTimer:TimeLeft(handle)
+	if not handle then return end
+	if type(handle) ~= "string" then
+		error(MAJOR..": TimeLeft(handle): 'handle' - expected a string", 2)    -- for now, anyway
+	end
+	local selftimers = AceTimer.selfs[self]
+	local timer = selftimers and selftimers[handle]
+	if not timer then
+		geterrorhandler()(MAJOR..": TimeLeft(handle): '"..tostring(handle).."' - no such timer registered")
+		return false
+	end
+	return timer.when - GetTime()
+end
+
+
+-- ---------------------------------------------------------------------
+-- PLAYER_REGEN_ENABLED: Run through our .selfs[] array step by step
+-- and clean it out - otherwise the table indices can grow indefinitely
+-- if an addon starts and stops a lot of timers. AceBucket does this!
+--
+-- See ACE-94 and tests/AceTimer-3.0-ACE-94.lua
+
+local lastCleaned = nil
+
+local function OnEvent(this, event)
+	if event~="PLAYER_REGEN_ENABLED" then
+		return
+	end
+	
+	-- Get the next 'self' to process
+	local selfs = AceTimer.selfs
+	local self = next(selfs, lastCleaned)
+	if not self then
+		self = next(selfs)
+	end
+	lastCleaned = self
+	if not self then	-- should only happen if .selfs[] is empty
+		return
+	end
+	
+	-- Time to clean it out?
+	local list = selfs[self]
+	if (list.__ops or 0) < 250 then	-- 250 slosh indices = ~10KB wasted (max!). For one 'self'.
+		return
+	end
+	
+	-- Create a new table and copy all members over
+	local newlist = {}
+	local n=0
+	for k,v in pairs(list) do
+		newlist[k] = v
+		n=n+1
+	end
+	newlist.__ops = 0	-- Reset operation count
+	
+	-- And since we now have a count of the number of live timers, check that it's reasonable. Emit a warning if not.
+	if n>BUCKETS then
+		DEFAULT_CHAT_FRAME:AddMessage(MAJOR..": Warning: The addon/module '"..tostring(self).."' has "..n.." live timers. Surely that's not intended?")
+	end
+	
+	selfs[self] = newlist
+end
+
+-- ---------------------------------------------------------------------
+-- Embed handling
+
+AceTimer.embeds = AceTimer.embeds or {}
+
+local mixins = {
+	"ScheduleTimer", "ScheduleRepeatingTimer", 
+	"CancelTimer", "CancelAllTimers",
+	"TimeLeft"
+}
+
+function AceTimer:Embed(target)
+	AceTimer.embeds[target] = true
+	for _,v in pairs(mixins) do
+		target[v] = AceTimer[v]
+	end
+	return target
+end
+
+-- AceTimer:OnEmbedDisable( target )
+-- target (object) - target object that AceTimer is embedded in.
+--
+-- cancel all timers registered for the object
+function AceTimer:OnEmbedDisable( target )
+	target:CancelAllTimers()
+end
+
+
+for addon in pairs(AceTimer.embeds) do
+	AceTimer:Embed(addon)
+end
+
+-- ---------------------------------------------------------------------
+-- Debug tools (expose copies of internals to test suites)
+AceTimer.debug = AceTimer.debug or {}
+AceTimer.debug.HZ = HZ
+AceTimer.debug.BUCKETS = BUCKETS
+
+-- ---------------------------------------------------------------------
+-- Finishing touchups
+
+AceTimer.frame:SetScript("OnUpdate", OnUpdate)
+AceTimer.frame:SetScript("OnEvent", OnEvent)
+AceTimer.frame:RegisterEvent("PLAYER_REGEN_ENABLED")
+
+-- In theory, we should hide&show the frame based on there being timers or not.
+-- However, this job is fairly expensive, and the chance that there will 
+-- actually be zero timers running is diminuitive to say the lest.

+ 4 - 0
Libs/AceTimer-3.0/AceTimer-3.0.xml

@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceTimer-3.0.lua"/>
+</Ui>

+ 240 - 0
Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua

@@ -0,0 +1,240 @@
+--[[ $Id: CallbackHandler-1.0.lua 895 2009-12-06 16:28:55Z nevcairiel $ ]]
+local MAJOR, MINOR = "CallbackHandler-1.0", 5
+local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not CallbackHandler then return end -- No upgrade needed
+
+local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
+
+-- Lua APIs
+local tconcat = table.concat
+local assert, error, loadstring = assert, error, loadstring
+local setmetatable, rawset, rawget = setmetatable, rawset, rawget
+local next, select, pairs, type, tostring = next, select, pairs, type, tostring
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: geterrorhandler
+
+local xpcall = xpcall
+
+local function errorhandler(err)
+	return geterrorhandler()(err)
+end
+
+local function CreateDispatcher(argCount)
+	local code = [[
+	local next, xpcall, eh = ...
+
+	local method, ARGS
+	local function call() method(ARGS) end
+
+	local function dispatch(handlers, ...)
+		local index
+		index, method = next(handlers)
+		if not method then return end
+		local OLD_ARGS = ARGS
+		ARGS = ...
+		repeat
+			xpcall(call, eh)
+			index, method = next(handlers, index)
+		until not method
+		ARGS = OLD_ARGS
+	end
+
+	return dispatch
+	]]
+
+	local ARGS, OLD_ARGS = {}, {}
+	for i = 1, argCount do ARGS[i], OLD_ARGS[i] = "arg"..i, "old_arg"..i end
+	code = code:gsub("OLD_ARGS", tconcat(OLD_ARGS, ", ")):gsub("ARGS", tconcat(ARGS, ", "))
+	return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(next, xpcall, errorhandler)
+end
+
+local Dispatchers = setmetatable({}, {__index=function(self, argCount)
+	local dispatcher = CreateDispatcher(argCount)
+	rawset(self, argCount, dispatcher)
+	return dispatcher
+end})
+
+--------------------------------------------------------------------------
+-- CallbackHandler:New
+--
+--   target            - target object to embed public APIs in
+--   RegisterName      - name of the callback registration API, default "RegisterCallback"
+--   UnregisterName    - name of the callback unregistration API, default "UnregisterCallback"
+--   UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
+
+function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName, OnUsed, OnUnused)
+	-- TODO: Remove this after beta has gone out
+	assert(not OnUsed and not OnUnused, "ACE-80: OnUsed/OnUnused are deprecated. Callbacks are now done to registry.OnUsed and registry.OnUnused")
+
+	RegisterName = RegisterName or "RegisterCallback"
+	UnregisterName = UnregisterName or "UnregisterCallback"
+	if UnregisterAllName==nil then	-- false is used to indicate "don't want this method"
+		UnregisterAllName = "UnregisterAllCallbacks"
+	end
+
+	-- we declare all objects and exported APIs inside this closure to quickly gain access
+	-- to e.g. function names, the "target" parameter, etc
+
+
+	-- Create the registry object
+	local events = setmetatable({}, meta)
+	local registry = { recurse=0, events=events }
+
+	-- registry:Fire() - fires the given event/message into the registry
+	function registry:Fire(eventname, ...)
+		if not rawget(events, eventname) or not next(events[eventname]) then return end
+		local oldrecurse = registry.recurse
+		registry.recurse = oldrecurse + 1
+
+		Dispatchers[select('#', ...) + 1](events[eventname], eventname, ...)
+
+		registry.recurse = oldrecurse
+
+		if registry.insertQueue and oldrecurse==0 then
+			-- Something in one of our callbacks wanted to register more callbacks; they got queued
+			for eventname,callbacks in pairs(registry.insertQueue) do
+				local first = not rawget(events, eventname) or not next(events[eventname])	-- test for empty before. not test for one member after. that one member may have been overwritten.
+				for self,func in pairs(callbacks) do
+					events[eventname][self] = func
+					-- fire OnUsed callback?
+					if first and registry.OnUsed then
+						registry.OnUsed(registry, target, eventname)
+						first = nil
+					end
+				end
+			end
+			registry.insertQueue = nil
+		end
+	end
+
+	-- Registration of a callback, handles:
+	--   self["method"], leads to self["method"](self, ...)
+	--   self with function ref, leads to functionref(...)
+	--   "addonId" (instead of self) with function ref, leads to functionref(...)
+	-- all with an optional arg, which, if present, gets passed as first argument (after self if present)
+	target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]])
+		if type(eventname) ~= "string" then
+			error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2)
+		end
+
+		method = method or eventname
+
+		local first = not rawget(events, eventname) or not next(events[eventname])	-- test for empty before. not test for one member after. that one member may have been overwritten.
+
+		if type(method) ~= "string" and type(method) ~= "function" then
+			error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2)
+		end
+
+		local regfunc
+
+		if type(method) == "string" then
+			-- self["method"] calling style
+			if type(self) ~= "table" then
+				error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2)
+			elseif self==target then
+				error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2)
+			elseif type(self[method]) ~= "function" then
+				error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2)
+			end
+
+			if select("#",...)>=1 then	-- this is not the same as testing for arg==nil!
+				local arg=select(1,...)
+				regfunc = function(...) self[method](self,arg,...) end
+			else
+				regfunc = function(...) self[method](self,...) end
+			end
+		else
+			-- function ref with self=object or self="addonId"
+			if type(self)~="table" and type(self)~="string" then
+				error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string expected.", 2)
+			end
+
+			if select("#",...)>=1 then	-- this is not the same as testing for arg==nil!
+				local arg=select(1,...)
+				regfunc = function(...) method(arg,...) end
+			else
+				regfunc = method
+			end
+		end
+
+
+		if events[eventname][self] or registry.recurse<1 then
+		-- if registry.recurse<1 then
+			-- we're overwriting an existing entry, or not currently recursing. just set it.
+			events[eventname][self] = regfunc
+			-- fire OnUsed callback?
+			if registry.OnUsed and first then
+				registry.OnUsed(registry, target, eventname)
+			end
+		else
+			-- we're currently processing a callback in this registry, so delay the registration of this new entry!
+			-- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency
+			registry.insertQueue = registry.insertQueue or setmetatable({},meta)
+			registry.insertQueue[eventname][self] = regfunc
+		end
+	end
+
+	-- Unregister a callback
+	target[UnregisterName] = function(self, eventname)
+		if not self or self==target then
+			error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2)
+		end
+		if type(eventname) ~= "string" then
+			error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2)
+		end
+		if rawget(events, eventname) and events[eventname][self] then
+			events[eventname][self] = nil
+			-- Fire OnUnused callback?
+			if registry.OnUnused and not next(events[eventname]) then
+				registry.OnUnused(registry, target, eventname)
+			end
+		end
+		if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then
+			registry.insertQueue[eventname][self] = nil
+		end
+	end
+
+	-- OPTIONAL: Unregister all callbacks for given selfs/addonIds
+	if UnregisterAllName then
+		target[UnregisterAllName] = function(...)
+			if select("#",...)<1 then
+				error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2)
+			end
+			if select("#",...)==1 and ...==target then
+				error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2)
+			end
+
+
+			for i=1,select("#",...) do
+				local self = select(i,...)
+				if registry.insertQueue then
+					for eventname, callbacks in pairs(registry.insertQueue) do
+						if callbacks[self] then
+							callbacks[self] = nil
+						end
+					end
+				end
+				for eventname, callbacks in pairs(events) do
+					if callbacks[self] then
+						callbacks[self] = nil
+						-- Fire OnUnused callback?
+						if registry.OnUnused and not next(callbacks) then
+							registry.OnUnused(registry, target, eventname)
+						end
+					end
+				end
+			end
+		end
+	end
+
+	return registry
+end
+
+
+-- CallbackHandler purposefully does NOT do explicit embedding. Nor does it
+-- try to upgrade old implicit embeds since the system is selfcontained and
+-- relies on closures to work.
+

+ 4 - 0
Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml

@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="CallbackHandler-1.0.lua"/>
+</Ui>

+ 30 - 0
Libs/LibStub/LibStub.lua

@@ -0,0 +1,30 @@
+-- LibStub is a simple versioning stub meant for use in Libraries.  http://www.wowace.com/wiki/LibStub for more info
+-- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
+local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2  -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
+local LibStub = _G[LIBSTUB_MAJOR]
+
+if not LibStub or LibStub.minor < LIBSTUB_MINOR then
+	LibStub = LibStub or {libs = {}, minors = {} }
+	_G[LIBSTUB_MAJOR] = LibStub
+	LibStub.minor = LIBSTUB_MINOR
+	
+	function LibStub:NewLibrary(major, minor)
+		assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
+		minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
+		
+		local oldminor = self.minors[major]
+		if oldminor and oldminor >= minor then return nil end
+		self.minors[major], self.libs[major] = minor, self.libs[major] or {}
+		return self.libs[major], oldminor
+	end
+	
+	function LibStub:GetLibrary(major, silent)
+		if not self.libs[major] and not silent then
+			error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
+		end
+		return self.libs[major], self.minors[major]
+	end
+	
+	function LibStub:IterateLibraries() return pairs(self.libs) end
+	setmetatable(LibStub, { __call = LibStub.GetLibrary })
+end

+ 18 - 0
embeds.xml

@@ -0,0 +1,18 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+
+<Script file="Libs\LibStub\LibStub.lua"/>
+<Include file="Libs\CallbackHandler-1.0\CallbackHandler-1.0.xml" />
+ <!-- <Include file="Libs\AceLocale-3.0\AceLocale-3.0.xml" /> -->
+<Include file="Libs\AceAddon-3.0\AceAddon-3.0.xml" />
+ <!-- <Include file="Libs\AceDB-3.0\AceDB-3.0.xml" />
+<Include file="Libs\AceDBOptions-3.0\AceDBOptions-3.0.xml" /> -->
+<Include file="Libs\AceConsole-3.0\AceConsole-3.0.xml" />
+ <!-- <Include file="Libs\AceComm-3.0\AceComm-3.0.xml" />
+<Include file="Libs\AceSerializer-3.0\AceSerializer-3.0.xml" /> -->
+<Include file="Libs\AceEvent-3.0\AceEvent-3.0.xml" />
+<Include file="Libs\AceTimer-3.0\AceTimer-3.0.xml" />
+ <!-- <Include file="Libs\AceGUI-3.0\AceGUI-3.0.xml" />
+<Include file="Libs\AceConfig-3.0\AceConfig-3.0.xml" /> -->
+
+</Ui>